Last March Nintendo announced that they were developing games for mobiles. This was pretty significant news, a notoriously reticent developer indirectly admitting that in order to remain relevant to the gaming marketplace and community they need to expand beyond their own hardware. It was also pretty exciting. There are plenty of games available for smart phones that are obviously influenced by Nintendo games. There are also classics that once appeared on Nintendo consoles available for purchase. But this is the first time actual Nintendo games will be available on anything other than Nintendo consoles. It's exciting to see what a publisher with such a long history of excellence will conjure up.
At the same time as the initial announcement it was
confirmed that five games were to be developed and released, all of them
original, and with Pokémon Go, the much anticipated Pokémon mobile game, being
an entirely separate project (basically, it's a sixth game developed by The Pokémon
Company with input from Nintendo, not one of Nintendo's own five). There was,
understandably, a lot of speculation about which characters and game genres Nintendo
would go with. Things went quiet for a while, as they all too often do with
Nintendo. Then, at the end of October, they announced their first game.
Miitomo.
According to Nintendo's official website Miitomo will see
the user answer questions on currently unspecified topics1 with answers
being "communicated" with people you've added to a friend list. It is
dubbed a "friendly communication starter" designed to get people
discussing subjects they normally would not. "Deepening friendships"
is apparently one of the game's key goals.
It initially sounds boring. It sounds seems like a
texting app with typical Nintendo security2 and cutesiness attached.
Nobody needs more texting and basic communication apps. It's an unspectacular
first offering from Nintendo and one that failed to build confidence in their move
to mobile gaming.
There is a glimmer of hope with Miitomo though. Nintendo
have an established way of doing things: they like to encourage communication
and a positive, inclusive atmosphere. That approach is what led them down the
Wii Sports route and, more recently, to Street Pass and Miiverse. In case you
don't know, Miiverse is the central piece of communication software used on the
Wii U. It's used for leaving in-game comments and chatting with people on your
friends list. Street Pass is essentially the same thing for the 3DS, only
geared more towards carrying the console with you due to its portable nature. None
of that sound too dissimilar from the (admittedly broad) Miitomo outline, does
it?
I'm currently thinking that Miitomo is intended as some
sort of hub app for Nintendo's smart phone offerings. Somewhere to share hints
and tips on more traditional and competitive games released later, as well as a
tool for checking high scores and related accomplishments. If this turns out to
be the case I think it will make sense as a first app. If it's still only a
communication tool once other Nintendo games start releasing I can't see how it
will be anything but a disappointment3.
Practically nothing is known about the other four games Nintendo
have confirmed. They've said that the game that follows Miitomo will feature
one of the company's "best known characters" and that's it. It will
be interesting to see what they produce because with that comment it's almost
certain that the second offering will feature Mario or Link, at a push Donkey
Kong, Luigi or Bowser. If it's Mario it seems odd not to confirm it as far
ahead of time as possible to get people excited, so I don't think we'll be
seeing him in that second game.
Anyway, because I know you've all been wandering what I
think Nintendo should produce I've written up a list of the four games I think
would work best for Nintendo's initial smart phone line-up. It's been confirmed
that the first five offerings will be free-to-play. As such I'm not going to
advocate seeing full Mario platformers and Zelda RPGs. They absolutely could
and should make those but it's not practical to put them out as free-to-play
games. Everything I've gone with would (I think) work as a free download with
additional content (or lives or what have you) being offered for purchase.
WarioWare
An obvious choice, this one. This is a series that's
appeared on Game Boy Advance, Gamecube, DS, Wii, and Wii U, three of which have
non-conventional control setups. Every entry in the series focuses on
minigames, many of which are over in a matter of seconds. It's a series that's
appeared on Nintendo's own touch screen consoles before and is designed for
playing in short bursts. It was basically a game version of Takeshi's Castle as
made by Nintendo. It's the ideal free-to-play app from the company's existing
IP.
An Advance Wars
tower defence game
What's Advance Wars? It's a war simulation series, the
most well-received editions of which have made excellent use of the DS touch
screen and turn based mechanics. What's a tower defence game? A game in which
you have to protect a goal from enemies walking down preset pathways by
constructing towers, all of which have different attributes, on a selection of
locations. These two things seem like a natural fit. Tower defence games are
popular and Advance Wars has enough Nintendo Charm™ to make it an appealing
purchase. An added bonus is that if the game failed it wouldn't be tarnishing
one of Ninty's bigger franchises.
Donkey Kong
You know the drill with this one: you play as Mario4
and have to climb up a tower of scaffolding while leaping over barrels thrown
by Donkey Kong. The control system would probably need rejigging because the
traditional D-pad and jump button setup would be too clunky on a touch screen.
Making it into an autorunner where you tap a button to jump and hold it to duck
or pause or slow down or speed up would be a nice idea. In the vein of the Game
Boy's Donkey Kong game they could begin with a few levels based on the
scaffolding setup from the arcade original before branching out into different
sorts of level designs with obstacles that extend beyond barrels thrown by an
ape.
Captain Toad
Captain Toad: Treasure Tracker is a Wii U game that has
its origins in bonus stages of Super Mario 3D World. In those you guided Captain
Toad through cube-shaped, rotatable isometric levels in search of stars, the
character's inability to jump being used as the central conceit with regard to
puzzle design. The spin-off game saw the controls and graphics brushed up a
little and applied to well over fifty entirely new levels. An Android and iOS
version would need a graphical downgrade but that wouldn't be a problem for a
company that specialises in charm. A tighter camera arrangement could actually
benefit the game. The controls would work nicely, Captain Toad has a
particularly non-frantic pace and would be well suited to a "touch where
you want Toad to go next then wait as he walks there" approach. Monument
Valley with Captain Toad and gold stars is what I'm thinking here.
***
These are the games I think would hold the most appeal
and portray Nintendo in the best light. There are other titles that could be
tweaked for mobiles, like Wario's Woods5, Mario & Wario6,
Yoshi's Cookie7, and Doctor Mario8, but I don't think
they're as quintessentially Nintendo as those I've suggested, nor are they
especially interesting. And what's the point of Nintendo making mobile games in
the first place if they're not going to play on being Nintendo?
***
1 Don't expect anything saucy, this is
Nintendo we're dealing with.
2 I don't mean this in a technological sense
in which personal and private data is kept secure. That's obviously a good
thing and something Nintendo is, as a rule, pretty good with. I'm referring to
Nintendo's overly cautious and safe approach to online communication amongst
strangers. Another good thing, you may be thinking. Well, yes, but Nintendo
have a habit of going too far with it. An example? Sure. Despite it being a
standard part of online shooters they omitted voice chat from Splatoon because
they wanted to ensure a safe online environment in which kids (and calm adults)
aren't screamed at by overzealous nutters. Admirable, you may be thinking.
Again, yes, but what about the adults who play Splatoon online with friends,
people they actually know and know won't scream at them? Should they not have
the option of voice chat? There were plenty of ways to create the online
environment they wanted without leaving voice chat out all together9.
It was left out because of their cautious nature10.
3 That said Nintendo are targeting new people
with their smart phone games: people who view their phones, rather than a
dedicated console, as their primary gaming device. That's likely a factor in
their "go with a texting app before anything else" approach, because
texting is pretty darn popular.
4 Playing as Mario is a big deal in itself.
He's Nintendo's most recognisable character and absolutely needs to be featured
in one of their mobile titles.
5 A falling block puzzle game that wouldn't
look out of place alongside the likes of Candy Crush. Its story, such as it was,
focused on Wario trying to blow up some woods with bombs. Because he's a
baddie.
6 A side-scrolling puzzle game where you
played as a fairy guiding Mario, whose head was trapped in a bucket (Wario11
was to blame, obvs), to the safety of the level exit. It was a SNES game and
required a mouse accessory to be used, because Nintendo love their mad input
methods on home consoles.
7 A tile matching game in which you swipe
cookies left and right to create matches, earning points and creating space for
more cookies. Another game that
wouldn't look out of place alongside the likes of Candy Crush. It gets bonus
points for featuring the highly recognisable Yoshi and foodstuffs, which Candy
Crush has taught us makes games highly addictive.
8 Yet another colour match game that would fit
nicely alongside the ranks of similar games already out on mobiles. This one
saw Mario (dressed as a doctor because why not) throwing red, yellow and blue
pills into a jar filled with red, yellow and blue germs, creating colour lines
to vanquish the germs.
9 Having voice chat turned off as the default
setting, adding a function where you can online chat with people on your
friends list, and creating a "non-chat" online option are all things
Nintendo could have done but didn't.
10 Just to be clear, I don't care about voice
chat and wouldn't use it if it were an option.
11 It's purely coincidence that I've mentioned
three potential games starring or prominently featuring Wario. He's tended to
wind up in a wide variety of games over the years, Nintendo tending to use him
in an experimental fashion to see if new ideas work. If they don't then they've
not harmed a more popular character. If they do then the ideas can be refined
then reused with a more marketable character.