I know what you all want to know. You want to know what
I'd do if Tatsumi Kimishima woke up tomorrow and announced that he'd had enough
of running Nintendo and named me his successor. You're only human, of course you're thinking that. I've
thought about it too. In fact I've thought about it so much that I've felt the
need to write down exactly what I'd do.
The first thing I'd do would obviously be to get a full
briefing on exactly what the NX is.
It's Nintendo's next console but nothing beyond that (and that Nintendo have
been patenting some really weird tech concepts over the last year or two) is
known. For the purposes of writing this I'm assuming it's what I think it
should be, a home console with portable functionality. Basically something
that's not dissimilar to the Wii U and gamepad setup, but with the gamepad
capable of operating away from the console, playing parts of larger games, or
mini games or full smaller scale games.
I'm pretty sure this won't be what Nintendo do in
reality. They're too strong in the dedicated handheld market to step away from
it in this fashion. But doing as I've suggested would allow them to cut down on
developmental costs, developing games for both home and portable devices at the
same time. Every title would be a home console release and a handheld release.
The biggest negative would be that there'd be no dedicated handheld console to
buy, although a gamepad only purchase option could maybe be worked out for a
year or two after the NX release. Probably two.
The next thing I'd do would be looking at the games in
development. That again leads to a lot of assuming, mostly about what's in
development and how close to being finished it is. I'll detail that below. A
list of fictional game releases is the main reason this is getting written.
After that I'd do a slight rejig of the development side
of Nintendo. The main development unit the company has is Nintendo EAD
(Entertainment Analysis & Development), which is split into five groups,
each one focusing on one of the company's main IPs and (usually) a handful of
minor ones. This is the place that, generally speaking, produces the company's
best games and seems to employ the most talented workers. I'd add another two
groups and hire new employees to spread across EAD in its entirety. I think
this would make development quicker and give some of the more talented
employees the chance to take on bigger roles, what with their being more
available. Shigeru Miyamoto would remain the general manager of EAD while
deputy manager Katsuya Eguchi would be made general manager of a new division.
This new division would be Studio Iwata, a name chosen partly
for a laugh, partly because it has a nice ring to it and partly because it's
the sort of name I think Nintendo could actually go with IRL. The purpose of
Studio Iwata would be to give larger roles to mid-level employees from the
various groups of EAD and Nintendo's various subsidiaries. It would be designed
as a "developmental" development team (see what I did there?). People
with experience of working on larger games in "lesser" roles would
lead a team consisting of talented low-level people brought in from other
studios and some new hires. It would be designed as a place to put developers
who show promise so they can learn their craft in a low-pressure environment
before being moved to more high profile studios. Why would it be low pressure?
Because the team would focus on lesser games like the Mario sports and Party
titles. Not only would this provide the teams with experience but it would get
some fresh ideas into some series that are pretty stale.
The final thing I'd do with developer setup would be to
buy or enter into exclusivity deals with some studios. This is something
Nintendo hasn't really done a lot of over the past decade. It saves them money
but it also leaves them reliant on too small a batch of people. Buying or
entering into exclusive deals with developers who have a record of doing good
work would mean more people to work on Nintendo IPs and a regular source of
exclusive third party games to pump up the NX release schedule.
I'd target Platinum for this first. They're the most
obvious one to go with because they've actually stated they want to be a second
party developer for Nintendo. 2013's Wonderful 101 and 2014's Bayonetta 2 were
both Nintendo exclusives. The latter was a big success, relatively speaking.
Hideki Kamiya, Platinum's main man, has said that he'd like to make a Wonderful
101 sequel starring Wonder Blue. Offering him the chance to do that would
probably help a Platinum-Nintendo deal happen even quicker.
After that I'd go for WayForward, Shin'en Multimedia,
Good-Feel and Yacht Club Games. The latter is probably the most fanciful of the
four because their one and only game has been a huge success and they'd likely
enjoy retaining their autonomy. But this is all about an ideal situation, and it's not impossible. Maybe the Yacht Club lads
would be won over by the chance to play with Nintendo IPs while being
encouraged to produce a Shovel Knight sequel (after they've hit their existing
DLC commitments, natch). Having those sequels (though not the already announced
DLC, obvs) be exclusives would be a pretty sweet deal for Nintendo.
All of which would give me fifteen development studios to
utilise: Nintendo EAD, Studio Iwata, 1-Up Studio, Intelligent Systems, HAL
Laboratory, Monolith Soft, Nd Cube, Retro Studios, Creatures Inc, Next Level
Games, Platinum, WayForward, Shin'en, Good-Feel and Yacht Club. That's a nice
selection of places to spread work across without overworking any one place or
rushing teams.
With this done I'd start assigning games to studios. This
is another thing I'll detail below but this is probably the best time to acknowledge
that it's yet more guesswork because there's no way of knowing how close to
release any Nintendo game is until about a month before it's due for release
(they aren't shy of a last minute postponement). I'd give games to studios I
feel are the best fit based on previous work and importance of the title in
question. I'd also be trying to keep major titles spread out so that there are
frequent releases for the NX. The likes of Mario Galaxy and Zelda would be
things for EAD, for example, while Future Build would be on the Mario Party 11s
of the world. I'd be making use of Bandai Namco for things like Smash Bros
though, because they did such a strong job with the most recent instalment.
Games in development for the NX would need to have DLC
and Amiibo functionality be big parts of them. In 2015 Amiibos were incredibly
popular, simply as collectible figures as much as anything else. Towards the
end of the year it seemed far easier to find previously rare figures, which
means Nintendo got their act together on the alleged supply problems but also
hints at Amiibo not being as popular as they had been a few months earlier. If
that's true I think part of the reason for it has to be that they don't really
do that much in a lot of Nintendo games. Not that many people are going to want
to buy Amiibo just to have a complete, or semi-complete, unopened collection.
In order for Amiibo to remain attractive purchases they have to unlock extra
content in games.
Which is a simple thing to type but quite hard to gauge
in reality. Lock too much content away behind Amiibo figures and you isolate
people who don't own any. You also risk being accused of ripping people off by
forcing extra purchases to get a complete gaming experience. There needs to be
enough DLC attached to any given Amiibo to make buying it worthwhile but not so
much that it feels as though the content should be available as part of the
main game. This is actually a topic I think I'll go into more detail on in a
separate post. For the purposes of this discussion I'll say that this is a
balance each development team would have to find with every game they develop,
and obviously some games would be better suited to it than others. For example,
tapping a Mario Amiibo into Splatoon could unlock a Mario hat, dungaree top and
boots, and maybe a new weapon (*cough* F.L.U.D.D. *cough*). That's the sort of
level that Amiibo work well on.
With this focus on Amiibo in mind I'd have a new game
developed that focuses on them. I'd want Lego Dimensions to be the inspiration.
In case you don't know that game comes with three Lego figures and an item that
allows them to be scanned into the game. Lego has released a variety of tie-in
sets offering additional characters and vehicles, each of which also opens up a
new level to play. It's similar to the Skylanders model but the game seems
better made. That approach with Nintendo IP applied would be a solid NX title
and something that gives value to the figures. This is another topic that
probably warrants its own post."Lego Dimensions with Amiibo" is fine
as a summary for now.
Of course, there would be future Amiibo lines too. Those
will be covered in the fictional release schedule I'm obviously building too.
For clarity I'll say here that every main game released would get a suitable
number of Amiibo tied to them.
Then there's downloadable content. This has been one of Nintendo's
strengths as a company over the last year or so. They've supported the games
that warrant DLC and only charged money for those with established player bases.
Mario Kart and Smash Brothers are the main games they've released paid DLC.
People know what they're getting from them and will be willing to pay for
additional arenas and characters. Splatoon has had nothing but free DLC, which
is sensible as its Nintendo's first new series in over a decade and its initially
been very popular. Free DLC keeps people playing the game and therefore talking
about it.
Games like Smash and Mario Kart should never offer
anything but paid DLC because they start off as large games anyway. Anything
offered for them after the release should be considered a bonus (which is the
right way to do DLC). So the next entries in those series would be developed
with that in mind. I'd want Splat2n (hilarious name, no?) to offer six or seven
months of free downloadable extras in the form of extra courses and weapons
before switching to another six or seven of paid extra content. By that point I
think the game would be established enough for paid DLC to not be unreasonable.
The sort of DLC I'd want developed would mostly be
courses and weapons, but I'd want something far grander for the Legend of Zelda
and Metroid Prime series. Those are ideal as MMO games. They're an RPG and an
FPS respectively, the two biggest genres in MMO. The trouble with each is that
you play as an established character, somewhat difficult for taking things online
because you can't have everyone playing as Link or Samus. I'd want online
content developed for each which works separately from the main game, having
you start out with a new character that you create yourself. They could be set
after the conclusion of the single player campaign and you could begin in or on
a completely new region or planet. Complete a short solo mission or two as this
new character (a handy opportunity to introduce any additional mechanics for
online play) and then go online. I like this as it stays true to the histories
of the series by retaining established characters and stories while making use
of the big worlds created for online play.
Then, and only then, would I start preparing announcements
for the public. There'd be a Direct in early February (fronted by everybody's
fave Reggie Fils-Aime, natch) going over the Wii U and 3DS release schedule for
the rest of the year and then E3 in June (that would be as it currently stands,
with the addition of a Pokémon Z in November and some dates for things like
Zelda U and Pokken Tournament). For the record, I really enjoyed the Nintendo
World Championship the night before E3 last year so I'd bring that back. I
wouldn't tie in any announcements to it though. That was a mistake: it ended up
overshadowing what Nintendo did at E3.
Before I transition into simply reeling off release
schedules I'll talk about what I'd want for the NX as the Big Boss™ of
Nintendo. I've already touched on it being both a home and portable console. In
addition to that I'd like it to have backwards compatibility for Wii U games
(thought they obviously wouldn't be portable) and, if possible 3DS. I'd want a
solid eshop at launch, with at least one key title from each of the company's
franchises available. I'd also try to entice back third party support outside
of companies which will always develop for Nintendo, such as Sega and Capcom.
Here I'm thinking of the likes of 2K Sports and Activision. I personally don't
care for either that much and I don't think either company having their games
on the NX would be enough by itself to convince anyone to buy a console, but
those games along with the various Ninty exclusives could be enough.
My direction for Nintendo as a company would be to make
the NX the best console they've ever had, with a strong line-up of enjoyable
games featuring iconic, recognisable characters, many of which can support a
stream of DLC across a number of years, keeping people playing. Having a
successful home console is what Nintendo needs more than anything. The theme
park deal and move to mobile gaming is important and a positive thing (though
nothing I'll be covering in my fantasy lists below) but the video game market
is what supports such things.
Also, I'd keep the name NX. Because I've gotten use to
it, can't think of anything better, and think it works well enough for what I'm
doing here.
So... the NX launch would be revealed at E3 in June. I
think holding off the launch until summer 2017 would be the best thing for
Nintendo in the long run. It would give them another six months to get a solid
launch line-up together rather than scrabbling to have everything finished as I
feel they're going to have to in reality. They rushed the Wii U launch to a
large extent and the console has been paying the price ever since.
This said I don't think a summer 2017 launch would really
work considering how long they've been touting the machine as in development.
Winter 2017 would be too far away for a reveal at this year's E3, and the
machine has to be announced at this
year's E3 because it's been a mystery for too long. If it doesn't get revealed
sometime during 2016 (and E3, as the centre of the gaming calendar, is the
obvious place to do it) people will begin to question what Nintendo are doing
with it.
All of which is to say that if I were in charge I'd go
for a late November or early December 2016 launch for the NX. That would give
Nintendo a big new system to push at Christmas. The trouble with doing it this
soon is that there aren't that many games I feel could be reliably (and
realistically, for the purposes of this writing) ready in time. Pikmin 4 was
said to be nearly complete last year so that seems like a safe choice. By the
time the launch rolled around it would have been six and a half years since
Mario Galaxy 2, easily enough time to get Mario Galaxy 3 ready. It would have
been three and a half years since Animal Crossing: New Leaf, again enough time
for a sequel to be fully prepared. Retro Studios have been working on something
secretive for a while now. For the purposes of this writing I've assumed it's
Metroid Prime because that seems most likely. Project Giant Robot has been
mentioned on and off for a few years now. If it's not ready for release by now
it's probably not a good enough idea to work so I'd have it finished off and
put out as a launch title. Let it succeed or fail and make use of years of
work.
That's five games. Not enough to a launch a console with by
themselves but a good core to build around. I'd flesh things out with games
that could be quickly developed from scratch and offered at a cheaper price
than the bigger games. Studio Iwata's first game would be Mario Golf. Platinum
could put together Wonderful 102 (Wonderful 101 is so unique in its
presentation that seeing that engine again with just a few new assets would be
a satisfying experience). 1-Up Studio would be tasked with producing Captain
Toad 2.
Which takes us to eight games. Street Fighter V would be
nice as a launch game for the NX but it's a Playstation exclusive so can't even
work within a fictional line-up like this. What could work is "masterpiece" editions of Pokken Tournament
and Legend of Zelda U (which would have come out on the Wii U by late summer at
the latest). For Pokken Tournament that would be the Wii U edition with the
option to buy or download any DLC already released plus two or three version
exclusives that would never make it to Wii U (because I'm a big ol' Pokémon
nerd I'll say that Shiftry, Darmanitan, and Goodra would be excellent
inclusions that are unlikely to make it to any finished version of this game
and would be fun as exclusives). For Zelda U this would be a newly created area
(if Nintendo started working on this for an NX port now it could totes be ready, whatevs!). This would not be the Zelda
game with the MMORPG stuff I mentioned above though. That would be a later
entry in the series.
That takes the total number of launch games from Nintendo
to ten. With third party games (I'd definitely encourage Playtonic to develop
an NX version of Yooka Layla for launch, for example) and the eshop content I
think that would be a good initial line-up for the NX (and I'd also announce
game releases through to Splat2n in May 2017). It's at this point that I'll switch
over to the list format and lay out every first party title I'd have developed
for the NX through to Christmas 2019. I'll be mentioning who developed each and
a month for release too (assume lesser studios have helped on EAD titles). Because
lists are how I roll. I'll begin the lists with the order in which I'd reveal
the NX games. Because I'm into lists...
NX launch line-up
revealed at E3
Preceded by chat
about the console's general functionality and capabilities , as well as a
montage of games in development for the NX. This would feature everything below
(except Mario Galaxy 3) and Amiibo World, F-Zero Infinity, Mario Kart 9, Paper
Mario, Splat2n and Super Mario Bros 4.
Pikmin 4
Pokken Tournament: Masterpiece edition
Project Giant Robot
Mario Golf
Captain Toad: Treasure Hoard
"Any and all non-Nintendo games"1
Animal Crossing: New Horizons
Wonderful 102
Legend of Zelda: Secret of Mudora: Masterpiece edition
Metroid Prime IV: Awakening2
Mario Galaxy 3
And before we go further here's a key that helps make the
stuff below slightly clearer:
White for software releases
Red for DLC releases
Blue for Amiibo releases
Green for hardware releases
2016
Releases
Animal Crossing: New Horizons (EAD, December)3
Animal Crossing: New Horizons
Amiibo (December)
Captain Toad: Treasure Hoard (1-Up Studio, December)4
Legend of Zelda: Secret of Mudora: Masterpiece edition
(EAD, December)5
Mario Galaxy 3 (EAD, December)
Mario Galaxy Amiibo
(December)
Mario Golf (Studio Iwata, December)
Metroid Prime IV: Awakening (Retro Studios, December)
Metroid Prime Amiibo
(December)
Nintendo NX console (Nintendo
hardware team, December)6
Pikmin 4 (EAD, December)
Pokken Tournament: Masterpiece edition (Bandai Namco,
December)
Project Giant Robot (EAD, December)7
Project Giant Robot Amiibo(December)8
Wonderful 102 (Platinum, December)
Wonderful 102 Amiibo(December)
2017
February 2017 Direct
Hype... F-Zero
Infinity and Paper Mario.9
Announce work on...
Super Sma5h Bros10.11
Announce... Mario
Part 11 August release, Amiibo World August release and Mario Kart 9 July
release.12
Releases
F-Zero Infinity (Shin'en Multimedia, February)
F-Zero Infinity Amiibo
(March)
Captain Toad Amiibo (March)
Paper Mario (Intelligent Systems, April)13
May 2017 Direct
Hype...
Splat2n.
Announce... Details of Nintendo's E3 schedule and how the
Nintendo World Championship will work, ending on a Super Sma5h initial roster
trailer.14
Releases
Splat2n (EAD, May)15
Splat2n Amiibo (May)
E3 2017
Hype...Mario
Kart 9 and Amiibo World.
Announce work on...
Mario Maker 2, Advance Wars X, Fire Emblem , Mario Baseball, Hyrule
Warriors II, Star Fox, Bayonetta 3, and Xenoblade Chronicles III.
Announce... Super
Mario Bros 4 September release, Metroid Prime DLC September release, Shovel
Knight II November release, Luigi's Mansion 3 October release, Mario Kart 9 DLC
December release, and Super Sma5h Bros December release.
Releases
Mario Kart 9 (EAD, July)16
Mario Kart 9 Amiibo, wave 1
(July)
Paper Mario Amiibo (July)
Amiibo World (EAD, August)17
Mario Party 11 (Studio Iwata, August)
September 2017
Direct
Hype... Super
Mario Bros 4.
Announce work on...
Yoshi's Loose End, Kirby: Dream Cacophony, and Pilot Wings.
Announce... A
new Sma5h character everyone's desperate to see18.
Releases
Metroid Prime DLC (Retro Studios,
September)19
Super Mario Bros 4 (EAD, September)20
Luigi's Mansion 3 (Next Level Games, October)21
Shovel Knight II (Yacht Club, November)22
Legend of Zelda: Dungeon Maker (EAD, November)
Mario Kart 9 DLC (EAD, December)23
November 2017
Direct
Hype... Super
Sma5h Bros.
Announce... The
final Super Sma5h Bros character or characters available on the disc and-or
some sort of exclusive content deal.
Releases
Super Sma5h Bros (Bandai Namco, December)
Super Sma5h Bros Amiibo, wave
1 (December)
Luigi's Mansion 3 Amiibo (December)
2018
February 2018
Direct
Hype... Changes
to Splat2n DLC.
Announce work on...Wario
World.
Announce... Metroid
Prime DLC August release, Mario Baseball March release, Advance Wars X April
release, Pilot Wings July release, Bayonetta 3 June release and Super Sma5h
Bros DLC May release.
Releases
Splat2n DLC (EAD, February)24
Mario Baseball (Studio Iwata, March)
Advance Wars X (Intelligent Systems, April)25
Super Sma5h Bros DLC (Bandai
Namco, May)26
Super Sma5h Bros Amiibo, wave
2 (May)
Bayonetta 3 (Platinum, June)
E3 2018
Hype...Pilot
Wings and Metroid Prime DLC.
Announce work on...NX-Go27
(acknowledging it will be ready for December at this point), Metroid:
Initiation, Pokken Tournament 2 and Super Mario 3D World 2.
Announce... Super
Mario Maker 2 November release, Kirby: Dream Cacophony August release, Splat2n
DLC August release, Yoshi's Loose End September release, Xenoblade Chronicles III
November release for Japan, Hyrule Warriors II October release, Mario Kart 9
DLC November release and Star Fox December release.
Releases
Pilot Wings (EAD, July)28
Kirby: Dream Cacophony (HAL Laboratory, August)29
Metroid Prime DLC (Retro Studios,
August)
Splat2n DLC (EAD, August)
Yoshi's Loose End (Good Feel, September)
Bayonetta Amiibo (September)
Yoshi's Loose End Amiibo (September)
September 2018
Direct
Hype... Super
Sma5h Bros DLC and Mario Maker 2.30
Announce work on...Wonder
Blue, Mario Soccer and "New IP".
Announce...
Metroid: Initiation December release, new Pokken Tournament 2 characters, Fire
Emblem February release for Japan, and that new Sma5h DLC is available straight
after the Direct.
Releases
Super Sma5h Bros DLC (EAD, September)
Super Smash Bros Amiibo, wave
3 (October)
Hyrule Warriors II (Omega Force, October)
Mario Kart 9 DLC (EAD, November)
Super Mario Maker 2 (EAD, November)31
Xenoblade Chronicles III (Japan only) (Monolith Soft,
November)32
NX-Go (Nintendo hardware
team, December)
Metroid: Initiation (WayForward, December)33
Star Fox (EAD, December)34
2019
February 2019
Direct
Hype... Splat2n
DLC.
Announce work on...Wave
Race and Donkey Kong Country: Exotic Continent.
Announce... Pokken
Tournament 2 July release, new Pokken Tournament 2 characters, Wario World
March release, Metroid Prime DLC April release, Super Sma5h Bros DLC May
release and Xenoblade Chronicles III July release for the rest of the world.
Releases
Fire Emblem (Japan only) (Intelligent Systems, February)
Fire Emblem Amiibo (Japan
only) (February)
Splat2n DLC (EAD, February)
Wario World (Yacht Club, March)35
Metroid Prime DLC (Retro Studios,
April)
Super Sma5h Bros DLC (EAD, May)
Super Smash Bros Amiibo, wave
4 (May)
Xenoblade Chronicles III (rest of the world) (Monolith
Soft, June)
E3 2019
Hype... Pokken
Tournament 2.
Announce work on...
The final Metroid Prime DLC update, Super Mario Universe, Pikmin 5, and Legend
of Zelda: Brotherhood of Eleven.36
Announce... Wonder
Blue September release, Mario Soccer August release, Wave Race August release, Mario
Kart 9 DLC September release, "New IP" game October release, Fire
Emblem October release for the rest of the world, Donkey Kong: Exotic Continent
November release, Super Mario 3D World 2 December release, and Pokémon
Generation VII November release.37
Releases
Pokken Tournament 2 (Namco Bandai, July)
Pokken Tournament Amiibo,
wave 1 (July)
Wario World Amiibo (July)
Final Splat2n DLC (EAD, August)
Mario Soccer (Studio Iwata, August)38
Wave Race (EAD, August)
Super Mario Kart 9 DLC (EAD,
September)
Wonder Blue (Platinum, September)
Fire Emblem (rest of the world) (Intelligent Systems, October)
Fire Emblem Amiibo (rest of
the world) (October)
Wonder Blue Amiibo (October)
"New IP" game (EAD, October)39
November 2019
Direct
Hype... Pokémon
Generation VII.
Announce...
That Super Sma5H Bros DLC is ending and that the final characters are...40
Releases
Pokémon Generation VII (Game Freak, November)
Donkey Kong Country: Exotic Continent (Retro Studios,
November)41
Donkey Kong Country: Exotic
Continent Amiibo (November)
Pokken Amiibo, wave 2
(November)
"New IP" Amiibo
(November)
Super Mario 3D World 2 (EAD, December)
Final Super Sma5h Bros DLC (EAD, December)
2020 and beyond
Legend of Zelda: Brotherhood of Eleven (EAD)42
Final Metroid Prime campaign (Retro Studios)43
Final Mario Kart 9 DLC (EAD)44
Super Mario Universe (EAD)45
Pikmin 5 (EAD)
So there we go46. That's a schedule I think we
can all agree would make Nintendo's NX the greatest console on the planet.
***
Footnotes
1 This is pretty broad, I know. It's designed
to encompass anything that's not a major first party title. It would probably
be fairly sports games-heavy.47
2 This would be presented as the final game of
the line-up, cutting back to the presenter (probably Reggie48) who'd
talk for a bit before doing a Columbo-esque "One final thing..." and
revealing the real last game: Super
Mario Galaxy 3.
3 Why don't you try coming up with an authentic-sounding Animal Crossing
subtitle? They've already done New Leaf, and that's clearly the best the series
will ever get in the subtitle department.
4 Yeah, I'd give it a subtitle rather than go
with a bland 2. Captain Toad deserves better than a numbered sequel. That and
this launch line-up is already numbered sequel heavy...
5 I got tired of referring to this as
"Zelda U" so I decided to go with Secret of Mudora to keep myself
interested. I chose that because the most recent trailer had a book attached to
Link's waist. I've seen speculation that it's the Book of Mudora, which I like
so I've used it here.
6 Obviously.
7 Yes, I'd keep the Project Giant Robot name.
It's daft and catchy.
8 This would be a good opportunity to do
something a bit different with Amiibo. Maybe each figure could come with
interlocking part, maybe some spares, and different robots could be built. This
isn't some random though, it's been said that the idea of the game is that you
make your own giant robot (hence the title) and fight other robots. Seems ideal
for a Transformers-esque line of Amiibo.
9 "Hype" under Directs and E3 shows
refers to games that would be focused on, or hyped, during the presentation. The idea is that a Direct or E3
show would create interest in them and explain their key features shortly
before release to drum up interest. If there's more than one (and there
frequently is) then they're listed in the order they'd be shown in.
10 For the record I like the idea of the Sma5h
trailer starting with all the usual suspects being introduced one by one for an
increasingly rowdy fight scene, culminating with one of them (probably Mario,
because he's Mario) getting knocked into a puddle of ink, standing up, flicking
it off his shoe, and then getting inked by... Inkling Boy and Inkling Girl.
Although the reveal of those characters being in the game is probably best
saved for E3.
11 Fairly self-explanatory I'd have thought.
These sections are where new titles would be announced. This isn't an
announcement that work's beginning: I've written this assuming that by the time
I'm ready to announce a game work's been going on it for a while. Again, these
are always listed in the order of reveal.
12 Another pretty obvious bit, I like the idea
of closing every presentation with upcoming releases. These too are listed in
reveal order. All release dates given are universal unless stated otherwise
because that's something Nintendo really needs to get their act together on.
13 Sticker Star came out in 2012! This is
easily long enough for a new game to be developed. I'd want it to be more
similar to the style of the first two games though. Sticker Star was okay, and
the sticker mechanic was strong, but Paper Mario is at its best when you're
getting party members every so often.
14 I've not mentioned Nintendo World
Championships after this but I'd keep them as a feature the night before E3
kicks off. It's a good way to hype upcoming releases. With no more May Directs
I'd instead announce details of them through YouTube trailers49.
15 I'd want this to be an expanded version of
the first game. More multiplayer maps, a few more ranked modes, and more
weapons. Single player warrants being a bigger deal in the sequel too. I might
even ask the development team to include some single player content in DLC
updates.
16 This would continue the emphasis on
non-Mario characters we saw in MK8. I don't think I'd want it to be taken to
the extreme of Smash Bros but I'd want it to feel more like "Nintendo
Kart" than Mario Kart.
17 I've never been a big fan of the Wii
Sport-esque games but I realise they're popular. I'd want this to appeal to
that market. Somehow. It feels like it could work as it would probably end up
being pretty mini game-heavy and would be tied to Amiibo, which can appeal to
non-gamers.
18 Like Professor E Gadd.
19 This and all subsequent Metroid DLC would
be an online campaign and a single player campaign, probably linked.
20 I'd want a better title than this. I used
it because it's evocative enough for what I'm doing here.
21 This would be released as close to
Halloween as possible because that's such an obvious Marketing Thing™ to do.
22 I'd pay Yacht Club for exclusivity, to be
clear, that's why I'm listing it here.
23 This and all subsequent Mario Kart 9 DLC
would consist of two new cups (consisting of four tracks each) and three (or
possibly four) new characters. Diddy Kong and Kamek would be two characters I'd
push for50.
24 Up until this point Splat2n would have been
receiving free updates with the same degree of regularity as the first game.
That would end in July, DLC becoming paid in August. Every few months there
would be a trailer hyping upcoming DLC. Players would pay at any time during this
period and receive all the DLC shown in the trailer, dished out over a few
months.
25 Another bit of solid naming, no? This would
be marketed more as an on-the-go title for the NX. Maybe there'd be a reason
for that revealed at E3... who knows?!
26 This and all subsequent Super Sma5h Bros
DLC would consist of some new fighters (probably no more than three at a time)
and related stages.
27 The NX-Go would be a gamepad-only purchase
option. The components required for TV-play wouldn't be in the box. It would be
able to play all games in full, though possibly via downloading
"chunks" of each because memory. I'd do this as a cheaper purchase
option and as a way of staying relevant in the portable market.
28 Without any major summer game Pilot Wings
would get a main event push.
29 I hate Kirby games. I'd release one just
because people would buy it and he'd be a character in Sma5h. He is the most
boring character Nintendo owns and I'm frequently disgusted that they didn't
faze him out when they had the chance.
30 Hyping MM2 in addition to the Sma5h DLC
allows for a swerve at the end of the Direct where it's revealed that Sma5h DLC
is actually ready.
31 More level skins, more blocks, more
enemies, more everything.
32 Another game designed to be massive and
unrelated to other games in the series.
33 This would be a side-scrolling Metroid
game. Y'know, like the early Metroid games everyone raves about? Developed by
WayForward because they're great at side-scrolling stuff, they love 90s Ninty,
and they've said they want to work on a Metroid game of this type. Seems like
an obvious move to me. The game would be pushed as a good on-the-go purchase to
go with the NX-Go, probably getting a bundle deal.
34 This wouldn't be a reboot or a remake, this
would be a sequel to the Star Fox Zero due out later in 2016. A common and
entirely fair complaint about the series is that it's repetitive with the
locations it uses. I'd want this game to introduce new planets and new
characters to go with its new story. The only bad part of this is that there
wouldn't be a Star Wars film coming out to get people hyped about spaceships
shooting at each other.
35 Quite like the idea of a Wario game made up
of remixed stages from 2D Mario games where you can get Wario's hat power-ups
from the first two Wario Land games. Let's say this would be that.
36 These software release would have been in
development since the NX launched (before in the case of the LOZ game because
the team will be finished on the Wii U game before the NX launch). They could
be sprinkled across the 2020 release schedule or saved for the Christmas period
and released for The NX's Strongest Christmas Since Launch™. Personally I like
the idea of doing Pikmin 5 in spring, Super Mario Universe in summer, and the
Zelda game for Christmas.
37 Main line Pokémon games are never announced
far in advance. It's completely normal for Nintendo to just rock up at E3 and
be all like "Hey, guys, we're dropping a hot new Pokémon gen in five
months, don't even worry about it."
38 I've used "soccer" for ease. I'd
probably have it released as Mario Football outside of the US and Canada.
39 I've been referring to this as "New
IP" because I don't know what it would be. I'd be asking EAD to start on
this in January 2016. They should have something worthwhile to show after three and a half years.
40 I think we can all agree Professor E Gadd
being amongst the final characters announced for Sma5h would please everyone. No, of course not. I do quite like the idea of putting in Judd from
Splatoon because he'd play differently to any Inkling characters that could go
in, but it's likely he'd have gone in before this point if he were going in at
all. Let's say one of the real final
characters would be Geno. Because everybody wants Geno in a Smash game.
41 Not a great title, no. But are you telling
me Tropical Freeze is?
42 Good working title, no?
43 Check out this DLC support. Over three
years since the game's release and it's still coming.
44 And here too!
45 This would be the follow-up to Mario Galaxy
3. It's possible it would end up being Mario Galaxy 4 if the whole Universe
thing seemed too grand. Or if we wanted to save it for the NX's replacement.
46 Although it's not all I could write. I
didn't touch on the incredible things I'd want to see from a Captain Toad
sequel or (probably more significantly for something detailing how I'd run
Nintendo) the fact that Nintendo are developing mobile games51, for
example.
47 I hope you're prepared for footnotes...
48 I'd be giving Reggie a big push in Directs
and at E3, the man's gold.
49 And while we're on the subject of YouTube
videos... I'd use those to announce aspects of games being developed, like new
characters and whatnot. I could have
put YouTube trailers into this schedule but it would have been a step too far.
50 Not Professor E Gadd here. He has no place
in a racing game.
51 This could very much be its own post
though. Just saying.